Denis Bakulin

RU
  1. 14.09.2026 live

    glitchy.computer

    The glitchy.computer catalogue of tools
  2. 28.05.2026

    Banking Tech Awards USA — Winner

    The bank won Best User/Customer Experience Initiative for Business at the Banking Tech Awards USA in New York — for the redesign my team and I had been carrying since 2024. The global edition of the awards shortlisted the bank in two categories: Best Customer Experience Initiative for Business and Best Use of Technology in SME Banking.

    The bank's business dashboard in the light theme: accounts, payments and the history of transactions The same dashboard with the same data in the dark theme
  3. 01.05.2026

    Unicorn Studio — shader experiments open for remix

    On 1 May I opened almost all of my shader practice of 2025–26 in Unicorn Studio for remixing — the private pieces made for iambakul.in, glitch-cult.com and glitchy.pictures among them.

  4. 23–26.04.2026

    Glitch Cult Festival, Zagreb

    58 artists from 18 countries / 5 workshops / 4 lectures

    The first Glitch Cult festival. I was on the organising committee and the jury — from the open call and the selection to four days of programme, with a members' exhibition alongside. The festival is independent and not affiliated with /'fu:bar/.

    source photo → № 532 / ∞
  5. 04.2026 in development

    Glitchy Brain → Design Brain

    2,000 searchable entries / 14 review agents / 7,045 links between entries

    In April I started Glitchy Brain, my own system of AI agents for design work. In June a personal workbench grew out of it — Design Brain: layout critique against a rule base, specs for code, motion breakdowns. This timeline was assembled on it.

    Glitchy Brain, the web app: a tool’s dossier Glitchy Brain, the Telegram bot: a reference lookup
  6. 03.2026 live

    Elena Premudraya

    1,128 question-and-answer pairs

    In March I started a Telegram bot that gives advice, drawing on a corpus of answers collected by hand.

  7. 03.2026 live

    art.glitchy.ink

    173 poems on the site / 212 on stihi.ru, 2012–2018 / 15,865 readers there

    I gathered my poems on a site of their own, as visual objects in their own right. Before that they lived wherever they could: a district newspaper, a rap forum, stihi.ru, litprom. Now they have one home.

    The poems page of art.glitchy.ink
  8. 2025

    GLITCH.ART.BR VI — “Honey”

    № 481 / ∞

    The sixth edition; the exhibition published Honey with its own curatorial note.

  9. 01.10.2025

    Glitch Cult Festival — open call

    442 applications / 57 countries / three months of intake

    We announced the first Glitch Cult festival, together with AKC Attack in Zagreb, and opened the call. Applications came in until early January: video, images, installations, performances.

    source photo → № 509 / ∞
  10. 09.2025 – 2026

    White label — and the system we now live on

    8 colour schemes / 5 layouts / 30+ typefaces

    I turned the bank's design system into a configurable one: a single product under different brands. A control panel with a live preview assembles a theme from colour schemes, layouts and typefaces; a plugin exports tokens into code. The bank itself now lives on it — and we rebuilt the type system and library on live production, without stopping releases.

    The bank's dashboard in the teal preset of the white-label system The same dashboard in the violet preset: another colour scheme and another typeface
    • The Customisation panel: font, colour scheme, theme, menu, accounts, corner radius, border, shadow, indents
  11. 2025

    Awita New York Studio

    3 selected works

    Three works selected for the studio's second-anniversary show in New York.

    source photo → № 394 / ∞
  12. 05–18.10.2024

    /'fu:bar/ 2k24 — “Procrastination”

    No. 0062 of 130 in the exposition

    Zagreb again — POGON Jedinstvo — plus online and the GAG gallery in Taipei. The piece is No. 243, Round dates, shown there as Procrastination.

  13. 2024

    GLITCH.ART.BR V — “Back To The Underground”

    № 384 / ∞

    The fifth edition of the Brazilian exhibition; my piece was Back To The Underground.

    source photo → № 384 / ∞
  14. 05.2024

    Rammstein, Belgrade

    Rammstein at Ušće in Belgrade, the stadium tour. One of the two nights was mine.

  15. 2024

    Platform redesign, phase one

    3 platforms

    The first phase of the bank platform's redesign: web, iOS and Android at once — a structural rebuild, not a new skin. Two years later this work brought the bank an award.

    He worked on complex modules such as money movement, account features, onboarding, and more.
    Monica Ihnatsyeu, Fintech Strategy & Licensing Manager, Deel LinkedIn
    the recommendation as postedMonica Ihnatsyeu, Fintech Strategy & Licensing Manager, Deel
    The redesigned platform in the night theme: the desktop web app beside the mobile web version
    • App Store screen: Manage your money from one place — the iOS home screen with balances
    • App Store screen: Global banking — checking and multi-currency accounts
    • App Store screen: Flexible payments — sending money
    • App Store screen: Licensed & regulated — the documents section
    • App Store screen: Many entities, one dashboard — switching between companies
    • App Store screen: Safe and secure by design — the security settings
    • App Store screen: Elevate your global banking footprint — a transfer sent
  16. 2024

    NIANGI — Error in Control

    7 selected works

    Seven of my works were selected for the exhibition Error in Control.

    source photo → № 178 / ∞
  17. 07–21.10.2023

    /'fu:bar/ 2k23 — first exhibition

    2 entries in the exposition

    My first exhibition: /'fu:bar/ in Zagreb — offline at MaMa and online until the end of the year. The exposition lists my piece Inner emigration and, as a separate line, a joint collection with thealienarms.

    source photo → № 158 / ∞
    in the archive: № 114 / ∞, made with thealienarms
  18. 2023

    GLITCH.ART.BR IV — “Follow me!”

    № 248 / ∞

    An international online exhibition from Brazil; my piece in the fourth edition was Follow me!

    source photo → № 248 / ∞
  19. 06.2023

    Head of Design

    team: from 1 to 4 designers / 3 grew from juniors

    I took full ownership of design at the bank and built the team: most of its designers joined as juniors and grew up here. This role is what made the redesign of the entire platform possible a year later.

    I've seen him first hand evolve into a true leader when it comes to UI/UX.
    Jeremy Berger, co-founder & COO, Arival Bank · Forbes 30 Under 30 LinkedIn
    the recommendation as postedJeremy Berger, co-founder & COO, Arival Bank · Forbes 30 Under 30
    He always thinks ahead and pays attention to small details, while perfectly seeing the whole picture.
    Alena Bychkova, Product Designer LinkedIn
    the recommendation as postedAlena Bychkova, Product Designer
    The team in front of a lettered wall at night
    • With the team on a boat at sunset
    • On the boat at sunset
    • The team on deck
    • On deck at sunset
    • Two of us against the sunset
    • A toast with the team
    • The team at dinner, glasses raised
    • The team in a bar
    • The team in a mirror
    • A toast at dinner
  20. 2023

    Glitch Cult — founding member

    25 artists

    The collective grew out of correspondence between artists who kept meeting at the same glitch exhibitions. Its founder is thealienarms; I was among the first members and have been helping build it ever since.

    № 114 / ∞ — made with thealienarms
  21. 04.2022

    Glitchy Pixels begins

    500+ works to date / every one numbered “N / ∞”

    I started Glitchy Pixels: glitch works assembled by hand, each published under its own number, “N / ∞”. The device came out of my visual poems of 2018; this April it became a practice of its own.

    100% made by hand · every source photo is mine or Lena's

    source photo → № 1 / ∞
  22. 01.2022

    Design system update — and UX/UI Lead

    I rebuilt the bank's design system — a desktop one and a mobile one, each with its own library — and was made UX/UI Lead on the strength of it: a promotion for the result.

    Denis excels in bridging communication between development and design teams… His proficiency in managing complex design libraries and improving processes is remarkable.
    Stan Zubov, Art Director, Arival Bank LinkedIn
    the recommendation as postedStan Zubov, Art Director, Arival Bank
  23. 16.06.2021

    Wedding

    Lena and I got married.

    By a funny coincidence, a year before our own wedding I designed the MVP of a turnkey-wedding service, Two Rings: brand, venue catalogue, the couple's dashboard, mobile app. The project froze after the hypothesis tests — and its case I later illustrated with our wedding photos.

    Lena and Denis, a studio portrait
    photo: Vika Lirika
  24. 2020–2021

    KRAYS — a developer's website

    the developer: 20 years on the market, about 30 completed projects

    A website for KRAYS, a development group from Voronezh: residential, commercial and administrative properties in Russia and abroad.

    The KRAYS website beside its case notes
  25. 09.2019

    Arival Bank — Senior Product Designer

    I joined Arival Bank — a digital bank for businesses, licensed in Puerto Rico and built for tech startups, digital companies and international trade. Some of the people building it are my fellow students from the computer science faculty: this is where the university line and the design line finally meet.

    With Denis, it was always easy to directly say what you like and what you don't: he is more interested in the result than in his own emotions.
    Vladislav Solodkiy, co-founder and ex-CEO, Arival Bank LinkedIn
    the recommendation as postedVladislav Solodkiy, co-founder and ex-CEO, Arival Bank
    The first Arival dashboard in the dark theme: account balances, payment drafts, revenue by channel and recent transactions
  26. 2019–2020

    Metrocom — Senior Product Designer, contract

    the only product designer from day one

    A contract: a PDM system for a major oil-and-gas developer that controls and automates the key processes of capital construction. I shaped the concept with the stakeholders and we reached an MVP fast; some features I proposed shipped. Leaving, I handed the work to a designer I had trained myself.

  27. 2019–2020

    VsePlatezhi — Senior Product Designer, contract

    400 components in the library / the service: hundreds of thousands of users, billions of rubles in payments since 2010

    A contract with VsePlatezhi, an Omsk-based service that people across Russia use to pay utility bills, mobile, fines and taxes. I led a full redesign — web and mobile, the site and the user account — and built a design system with an interactive Figma library.

  28. 2018–2019

    Neurocity — Product Designer

    90 smart screens / 6 floors / the mall: 230,000 visitors

    Product designer in Moscow, on NeuroAfimall: navigation for Afimall City, the mall at the heart of Moscow City that links its towers, the metro and the Expocentre. I designed the smart screens and kiosks that guide people through the building and pass content to their phones, the map that ties them together, and a design system for it all.

  29. 04.2018

    Visual poems — the first glitch

    5 works / 4 years before Glitchy Pixels

    Five works with my poems set over processed portraits: screen noise, a game menu reading New game / Load game, blurred letters. The same device became Glitchy Pixels four years later — for me, glitch started not with an image but with words.

  30. 09.01.2018

    Poetry slam, Voronezh — judge

    On 9 January 2018 I was a judge at a poetry slam in Voronezh.

  31. 2017–2018

    Rise Media Group — UI/UX Designer

    10+ projects in a year

    UI/UX designer at a Voronezh agency. Clients included the engineering company PGS Project, the Khamin Group with its City-Park Grad mall and Event-Hall concert venue, the Moskovsky Prospekt mall, and the promo company Victory Team.

  32. 19.03.2016

    Geocult — the first party of the series

    1,000+ people at the biggest party

    I was in the founding line-up of Milkshake, a Voronezh promo group behind the Geocult party series — as a co-organiser and promoter. Each party had its own theme, from Equilibrium to Antiutopia. In the same years I worked the door at the clubs Dom, Nihilist and BKWSK.

    • The bar at a Geocult party: a row of shots
    • A toast at the bar
    • Guests of a Geocult party
    • Two frames from a party: Denis laughing with friends
    • A guest with an old camera at the party
    • Denis with a guest, the photo drawn over
    • Denis with friends in the club
    • Denis under pink light
    • Denis and a guest at the bar under blue light
    • The face-control years: at the door
    • The face-control years: at the door
    • The face-control years: at the door
    • The face-control years: at the door
    • The face-control years: at the door
    • The face-control years: at the door
    • The face-control years: at the door
    • The face-control years: at the door
    • The face-control years: at the door
    posters and photos: Milkshake promo · photo: Andrey Pyrinov, Geometria
  33. 2015–2017

    VEPI — Graphic & UI Designer

    Voronezh Institute of Economics and Law

    events for 1,000+ guests / 100+ staff

    Designer in the institute's marketing department: website design and tech support, social media, print ads, the student magazine. In 2017 I fully reworked the brand identity; by the rector's reference, it stayed in use after I left. I also helped run the institute’s large joint events with the Voda entertainment complex and the club Aura.

    • Denis at an institute event, among the guests
    • The same event, in black and white
    • VEPI years: a party photograph
    • VEPI years: a party photograph
    • VEPI years: a party photograph
    • VEPI years: a party photograph
    • VEPI years: a party photograph
    • VEPI years: a party photograph
    photo: VEPI · Andrey Pyrinov, Geometria, Nightparty
  34. 2012–2013

    Mail.Ru Games

    User support at the Voronezh studio: I joined as a first-line junior, grew into the second line and then got a project of my own — The Lord of the Rings Online. All alongside university and freelance work, night shifts included.

    photo: the studio’s staff photographer
  35. 15.09.2011

    Vagabund: two albums online

    446,898 views of the release thread / 2,991 replies / The Wandering Jew: 32M+ Spotify plays today

    On hip-hop.ru I released two Vagabund albums online on the same day: Schokk's S Bolshoy Dorogi and The Wandering Jew — OxxxymironOxxxymiron in sunglasses and a cat-ear headband, mid-verseMiron reading a new track from the album. 30 Oct 2013, from my Instagram.'s debut, now counted among the most important releases in Russian rap. I ran the threads for his other releases too. Later I occasionally gave Schokk my own poems for his albums.

    the cover art is not my work
  36. 2010–2015

    Voronezh State University, Computer Science

    Programming and mathematics instead of a design school: I learned design on my own, on client work and on the job. Alongside: freelance work and a job in user support at Mail.Ru Games. Among my fellow students were the people I would start building a bank with a few years later.

    A street portrait in a jacket, 2010–11 A black-and-white portrait, the early university years
  37. 2009–2014

    hip-hop.ru and the Oxxxymiron community

    section threads up to 150,000 views / 100,000+ community members by 2014 / 686,000 today

    From 2009 I moderated the designers' section of hip-hop.ru, the largest Russian rap forum, together with Pokras Lampas. In parallel, from its founding until 2014, I moderated the Oxxxymiron community on VK — more than half a million people today.

  38. 07.2008

    fl.ru, first client work

    83 reviews / all five-star / 2008–2012

    I opened a profile on the freelance exchange fl.ru and took my first paid web design orders — at sixteen, still at school. That was my design education: clients, deadlines, reviews. The profile is, miraculously, still alive, without a single negative review — see for yourself.

  39. 06–08.05.2008

    “Internet and Us — 2008”, third place

    3rd of 20 finalists / 87 teams

    Two years after the internet arrived at home, our school team took third place at Internet and Us, an interregional youth festival in Voronezh. First a remote round — a team site, a software product, a disc design — then a three-day final: an interactive poster, live web search, and an “Extreme Internet” round with GPRS navigators.

  40. 2008–2012 closed

    Portal-ON

    around 10,000 users

    A forum that grew into a Voronezh city portal — with file sharing, offline meetups, its own quiz team and several FTP servers, one of them hosted on my home computer over ADSL. I was a co-founder and ran tech support — for the first two years from Pavlovsk, before I moved to Voronezh to study.

    With friends from the university who were on the portal then The Portal-ON forum index, 31 December 2007
  41. 1998–2010

    Pavlovsk

    first poems in print at 9

    I grew up in Pavlovsk, in the Voronezh region, reading voraciously from the age of three — at six, a local newspaper wrote about it. At nine came my first publication: four poems in the district paper, two more in 2003. In June 2010 I finished school with a gold medal and started writing poetry in earnest.

    • The football team as a child: the red kit
    • The football team as a child: the blue kit